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SwordBounce Download For Pc [PC]





















































About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Download For Pc [PC] sword bounce Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. \u0130t s awsome and it s super cheap just play it. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too. 3.0.3 Balancing: 6\29\2018v3.0.3 BalancingNew Features:6 more armors added to blacksmith.Balancing:Significantly buffed Gravity magic.Untapped Potential no longer confuses.Untapped Potential now lowers stats by 10%.Empower now lowers health regen by 10%. (was 5%)Buffed Reap and Rapture by 10%.Increased Spiritual Frequency by 33%.Increased base attack strength of heroes past level 10.Increased enemy tech cost by 10%.Enemy tech level ups now increase enemy tech rate by 10.Slightly weakened chapter 1 enemies.Increased gold dropped for tier 2 enemies and some tier 3.Lowered enemy town attack strength by 40%.Lowered Book of Hate from +40% to +35%.Increased healing penalty of Book of Hate from 25% to 35%.Misc:Stopped fading in from happening at times it shouldn't.Fixed Healing Calm.Fixed Mass Paralysis.Fixed Harvest.Skipping chapter 1 now increases enemy tech rate accordingly.Slightly improved some early game dialogue.Updated some early game books.Changed game over music.Shortened game over by 3 seconds.. 3.0.4 Balancing: 7/12/2018v3.0.4 BalancingNew Features:1 new quest added in Katis Mining Camp.1 new quest added in Wooden Edge.1 new quest added in Tower of Reason.1 new quest added in Lampless.Balancing:Doubled EXP bonus from poetry of bloods.Lowered enemy town attack strength by half.Enemy town attack strength can not go below 25%.Increased enemy tech cost by 10%.Increased boss EXP by 5%.Redesigned offensive metal magic to be defense stat only.Buffed luck as a defense against thread magic by 50%.Buffed thread super DoT by 33%.Redesigned and buffed all basic attack skills.Buffed attack growth rate. (this is significant)Buffed defense stat in mace formulas by 20%.All mace skills now use some defense.Mace's slams now have a high chance to knockdown.Mace's strike legs now has an extreme chance to knockdown.Mace's strike chest silence reduced to 25%.Mace's strike chest stamina cost reduced from 65 to 25.Mace's strike chest cooldown increased from 6 to 15.Silence reduced from 5 turns to 3.Sternum stun chance reduced to 50%.Sternum cooldown increased from 4 to 12.Guarding now grants 20 stamina instead of 10.Lowered multiplicative cost of mining by 2%.Cancellous Plating now lowers dexterity by 25%.Enraged enemies now have 25% stun resistance.Lowered luck aspect of bombs by 25%.Buffed stoic scythes by 15%.Increased attack stat of most spears by 10-20%.Increased attack stat of intricate weapons by 25%.Lowered stats on star pendant and star badge by 33%.Lowered Jester Ring's dexterity from 10 to 5.Slightly weakened lower tier Poetry of Bloods.Increased power level of card ghosts by 20%.Halved alchemist reward potions.Misc:Fast battle messages are now up an additional 15 frames.Fixed a few saves that were extremely slow to load.Improved Hollows Arena aesthetics.. 3.1.4 Performance: 10/30/2018v3.1.4 PerformanceBalancing:Increased nightmare tech rate by 500.Increased infinite nightmare tech rate by 2000.Significantly buffed mana drain type spells.Slighty buffed mana blast, mana missle, etc.Doubled cost of Hope in your ghost store.Reduced Overflow from +100% to +80%.Buffed Lady Green by 10%.Buffed Sand Crystal by 5%.Misc:Closed Yamen Mansion, Frozen Ocean, and AP Island dueto them still being made. (thanks for the feedback)Removed 3 unused scripts for improved stability and performance.Fixed various bugs and minor issues.. 3.2.4 Stability: 2/21/2019v3.2.4 StabilityNew Features:Temporarily removed saving script for stability. (game can still be loaded and saved, it just looks ugly for now)Implemented size stats on the rest of the enemies.Added a small ghost bar before the first boss.Balancing:Lowered health of gold puppet by half.Increased gold dropped by gold puppet by 25%.Misc:Compressed half of enemy battle graphics for improvedperformance, stability, and file size.Improved some dialogue in chapter 1.Began work on Lampless hunting quest.. 3.2.5 Hotfix: 2/22/2019v3.2.5 HotfixNew Features:Put save script back in. (WARNING: Save only in the top slot. A one slot autosave system may be introduced in order to fix the save crashing)Misc:Removed battle camera for improved stability. (if battlesstill crash 1% of the time while loading up, let me know). 3.0.1 Hotfix: 6/5/2018v3.0.1 HotfixBalancing:Fortress is now 2 turns.Fortress cooldown increased from 8 to 12.Fortress Defense reduced from +100% to +50%.Fortress now gives 25% negative status resistance.Doubled Activation Speed of Fortress, Taunt, and Defend.Tripled Activation Speed of Remorse and Spear Wall.Halved base mana cost to staff mana skills.Percentage mana cost added to staff mana skills.Lowered Dead Mana from +75% to +50%.Misc:Fixed bug involving Bank interest.Fixed bug in Poetry of Bronze XVII.Fixed pathing bug in Poetry of Blood XII.. 3.2.10 Stability and Balancing: 3/7/20193.2.10 Stability and BalancingNew Features:Randomly placed "Stability Backgrounds" throughout the game. (these are only designed to protect battles fromcrashing at the start, not at the end. If these manuallyplaced backgrounds work, then the rest of the game will follow suit)Balancing:Slightly weakened enemy stats on tech levels 1-35.Weakened early game enemy offense by 10-20%.Reduced damage of Red Moon and Blood Moon by 1 tier.Reduced stamina cost of enrage by half.Misc:Fixed Undead Castle savepoint.Fixed Devil's Shadow text.Fixed Red Moon and Blood Moon.Fixed stamina cost on a few prepare skills.Fixed stability after leaving katis bridge.. 3.1.3 Balancing: 10/27/1018v3.1.3 BalancingBalancing:Fixed bomb formulas.Increased enemy hp by 5-10%.Increased hard mode starting tech by 5.Increased hard mode town defense by 4.Increased nightmare starting tech by 10.Increased nightmare town defense by 8.Increased infinite nightmare starting tech by 15.Increased infinite nightmare town defense by 12.Increased time between town attacks by 1 tech level.Slightly increased random loot rewards for Rakenzie.Misc:Fixed player from starting off with Mass Bosonic Erasure.. 3.2.8 Stability and Balancing: 2/28/2019v3.2.8 Stability and BalancingNew Features:Black backgrounds for all battles. (this fixes the randomcrashing at the start of random battles. Future updateswill slowly bring backgrounds for each area)Brought back the options menu.Balancing:Lowered most enemy stats by 1-4% on tech levels 1-50.Lowered most enemy stats by 3-5% on tech level 1-20.+150% exp to pentagram fights.Weakened East Katis pentagram fight.Lowered spirit of Treants and Dire Treants by 10%.Lowered attack and dexterity of Assassins by 20%.Lowered attack of Royal Assasins by 10%.Halved health regen of Holy Ghosts and Electric Souls.Lowered exp and gold for Librarian by 25%.Bloodlust now also costs 65 stamina.Apathy now also reduces healing received.Counter now also grants +20% evasion.Remorse now also grants +30% spirit.Weakened all zombie belts.Jester ring no longer provides a dexterity percentage.Jester ring now grants +10% taunt.Misc:Fixed multiple save points.The Edge is slightly less laggy. (this place will besplit into a North and South soon)Fixed stability after leaving waypoints.Fixed a potential bug in newest quest.Pentagram fights now have boss music.. 3.3 Lost Hunters: 3/18/2019v3.3 Lost HuntersNew Features:Brought back original battle backgrounds. (they'remore stable than before, but still need more testing)Added 5 more hunting contracts for Hunter's Guild.Finished monster quest in Lampless.Added Black Market for Lampless. (no features yet)Small ghost bar added to Island of Sand. (willfeature a quest or two in the future)Town economy now affects town happiness.Store level now affects town happiness.Zero happiness now increases crime by town's total population.Town happiness is now divided by total population.+10% to all stats for a certain character afterchapter 5. (there is no notifcation for this atm)Balancing:Lowered starting population requirement by 90%. (this only applies to new playthroughs)Lowered population growth rate by 66%.Medium pace mining penalty increased from 1 to 2.Fast paced mining penalty increased from 2 to 5.Slightly weakened enemy breath attacks.Slightly lowered spirit on all fates.Counter now grants an additional +10% evasion.Remorse now also grants +25% damage reduction.Increased taunting on Remorse from 200% to 300%.Increased cooldown of Spear Fortress from 12 to 16.Doubled Apathy's side effects.Increased strength of Carbon walls by 1 tier.Reduced mana cost of Chemo from 10 to 4.Reduced mana cost of Mass Chemo from 120 to 20.Misc:Map is now zoomed out.Fixed Divine Underground savepoint.Fixed Blueheart savepoint.

 
 
 

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